Project description:
Design an automobile using a series of iterations, starting first at the sketch level and working up to a finished product that should be reminiscent of in quality of something one might find on the showroom floor.
Goals:
To explore and learn more about transportation and its ever-changing and advancing tendencies and technologies. It would be wise to think about alternative power sources and low-cost materials when designing a vehicle, while simultaneously attempting to alter / eliminate any existing factors that one might find either outdated or flawed.
Materials:
Sketchbook / Drawing paper / Toned paper (optional)
Pencils (2B for sketching, Pen or 4-6B for details)
Prismacolor Markers / Photoshop CS+ for final rendering, either one
Black/White Conte/Charcoal for use on toned paper (optional)
Requirements:
6-12 sketches of the basic shape (include at least one perspective that shows the front end and one that shows the rear) and at least one fully rendered mock-up of the vehicle.
Methods:
Begin with a series of sketches that clearly illustrate the thought process involved in developing the design. Try to block in the basic geometric shapes involved in your vehicle, and be sure to consider the location of the wheels (if there are any) and the seating position of the passengers (two in front, two in back, two doors, four doors). Consider the purpose of the vehicle (city commuting, off-roading, driving enthusiast
From here it is recommended to start tweaking some details of the car. Sketch some close-ups of the important design elements of your vehicle, such as headlights, rear lights, expressive curves / lines, and anything that you feel might need additional elaboration.
Once you’re confident that you have a design that expresses not only the physical aspects of your vehicle, but also the goals you have in mind, begin a finished, rendered drawing. Clarity and execution are key here; your audience should not have any second thoughts about what they are seeing.
Tips:
Make an effort to break the mold of the automotive industry. Go above and beyond the conventional standards, while keeping not only style, but safety, cost, and functionality in mind. Present your design in a creative way; traditional presentations are fine (like this, for example) but presenting in a different format (powerpoint, website, brochure, perhaps even stop motion) is encouraged.
Design an automobile using a series of iterations, starting first at the sketch level and working up to a finished product that should be reminiscent of in quality of something one might find on the showroom floor.
Goals:
To explore and learn more about transportation and its ever-changing and advancing tendencies and technologies. It would be wise to think about alternative power sources and low-cost materials when designing a vehicle, while simultaneously attempting to alter / eliminate any existing factors that one might find either outdated or flawed.
Materials:
Sketchbook / Drawing paper / Toned paper (optional)
Pencils (2B for sketching, Pen or 4-6B for details)
Prismacolor Markers / Photoshop CS+ for final rendering, either one
Black/White Conte/Charcoal for use on toned paper (optional)
Requirements:
6-12 sketches of the basic shape (include at least one perspective that shows the front end and one that shows the rear) and at least one fully rendered mock-up of the vehicle.
Methods:
Begin with a series of sketches that clearly illustrate the thought process involved in developing the design. Try to block in the basic geometric shapes involved in your vehicle, and be sure to consider the location of the wheels (if there are any) and the seating position of the passengers (two in front, two in back, two doors, four doors). Consider the purpose of the vehicle (city commuting, off-roading, driving enthusiast
From here it is recommended to start tweaking some details of the car. Sketch some close-ups of the important design elements of your vehicle, such as headlights, rear lights, expressive curves / lines, and anything that you feel might need additional elaboration.
Once you’re confident that you have a design that expresses not only the physical aspects of your vehicle, but also the goals you have in mind, begin a finished, rendered drawing. Clarity and execution are key here; your audience should not have any second thoughts about what they are seeing.
Tips:
Make an effort to break the mold of the automotive industry. Go above and beyond the conventional standards, while keeping not only style, but safety, cost, and functionality in mind. Present your design in a creative way; traditional presentations are fine (like this, for example) but presenting in a different format (powerpoint, website, brochure, perhaps even stop motion) is encouraged.
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